Mar 10, 2006, 03:49 AM // 03:49
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#21
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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lol i really think they shoulda made hundred blades non elite. its not that great jeez
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Mar 10, 2006, 03:58 AM // 03:58
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#22
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Krytan Explorer
Join Date: Jul 2005
Location: Crystal Lake, Illinois
Guild: Grenths Rejects [GR]
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Quote:
Originally Posted by maraxusofk
lol i really think they shoulda made hundred blades non elite. its not that great jeez
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reason is it was soooo overpowered when it was added with illusionary weaponry that it was made elite.
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Mar 10, 2006, 04:09 AM // 04:09
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#23
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Problem is hundred blades plus IW would be devistating. ..edit.. beat me to it.
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Mar 10, 2006, 04:12 AM // 04:12
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#24
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.
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Mar 10, 2006, 06:09 AM // 06:09
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#25
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Mandy Memory
Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.
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I don't know how much crack you have your war on but I'd cut back
I've never seen 100b do more than 40,40 not counting adjacent. This is a horrible elite in the first place because it was never designed to be an elite. The ONLY reason it is an elite is because of IW. Because of another crappy elite we got a crappy elite for swords.
As mentioned before you can use another elite with sword which is the only reason swords are picked. That's not a bad thing. Main problem with 100b is I'd never run it over charge.
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Mar 10, 2006, 06:14 AM // 06:14
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#26
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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40 and 40 its 80... against softies with high strength you can usually hit 50 and 50...which is ~100...not counting adjacent
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Mar 10, 2006, 06:47 AM // 06:47
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#27
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Some sword skills I'd like to see (please forgive sorry names):
1) Whirlwind Slash -- 5 energy, 5 second recharge. All targets in the immediate 180 arc in front of the warrior get hit for +X..Y damage. If made an elite skill, this attack cannot be blocked or evaded.
2) Fatal Riposte -- 4 adrenelin. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker receives a deep wound for X..Y seconds.
3) Expert Disarm -- 10 energy, 45 seconds recharge time. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker is rendered unable to attack for the next X..Y seconds.
...Just food for thought...
Last edited by lord_shar; Mar 10, 2006 at 06:50 AM // 06:50..
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Mar 10, 2006, 07:11 AM // 07:11
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#28
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Krytan Explorer
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Ok swords might need another elite, although hammers so need more loving .
I still am from the opinion that they need to do something small to the mods on hammers to compensate for the slow attackrate and the ability to use a shield which makes for an increase of 16-26 al, 0 - 90 health, -x dmg reduction... while the hammer gets the crappy slower attackspeed what makes the damageoutput somewhat lower as well then the 19 - 35 (19/1.3 = 15 - 35/1.3 = 27) it is now. On top of that the mods range from 0-5al, 0 - 30 health no dmg reduction and rest is same as axe or sword (20% enchanting, furious, etc).
I still don't really understand why some of those mods haven't been made a tiny bit more powerfull. fortitude mods of +45-60 wouldn't have been to much, armormods of + 7-10 wouldn't have been to much now rly, furious of double adrenaline 30 - 35% chance wouldn't have been to much either... etc? Heck a difference has already been made with the vampiric string for hammers and with bows... (although the bows might need a similar approach or allow a special offhand like quiver)
On top of that some of the elites are so hard to use in comparison that it ain't rly funny... earthshaker is decent it only should not require a physical hit. Backbreaker 10 adrenaline is a tad high, 8 - 9 would have been better. devestating hammer is the only decent one at the moment, mostly because of its decent low recharge, application of weakness and knockdown without losing you adrenaline. Battle rage and all the knockdowns... lose the darned adrenalineloss it makes htem either in complete finishingmoves or useless for consistant use as opposed to a knockdown like bulls strike, (coward shout soon), gale, shock ...
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Mar 10, 2006, 07:47 AM // 07:47
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#29
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Wilds Pathfinder
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Two points:
1)Hundred Blades is the barrage of the sword line. If you buff it up enough it is actually ok; don't know if you can buff it too 100, but it is reasonable. We did throw together an IW/100blades build in testing-- it was IWAY on crack really. 2 skills and you had all your damage leaving 6 skill slots open annoying mez stuff.
2)Why would anyone want more elites? If you can have a balanced weapon attribute with zero elites I'd take that over a 4 elite attribute. Sword is largely popular because it doesn't need an elite. While we are at it lets get some more minute recharge skills for rangers *eyeroll*.
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Mar 10, 2006, 08:23 AM // 08:23
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#30
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Krytan Explorer
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1) agree
2) more options available.make the game more diverse. Why do we need 200 skills? lets just keep it to 16 since thats all we use.
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Mar 10, 2006, 09:18 AM // 09:18
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#31
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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As long as beastmastery gets more elites.. fire magic.. fast casting...
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Mar 10, 2006, 04:24 PM // 16:24
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#32
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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swords are fine as is, I think
but I'm guessing all your prayers will be answered with the upcoming factions release
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Mar 10, 2006, 04:30 PM // 16:30
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by Skuld
As long as beastmastery gets more elites.. fire magic.. fast casting...
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Let's not forget soul reaping!
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Mar 10, 2006, 10:26 PM // 22:26
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#34
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Swords need at least one non-elite area-of-effect attack, as well as a way of inflicting a deep wound without depending on sever artery. This is why I made the new sword skill suggestions in my last post.
Most axes are inherently slashing weapons, with the battle pick being a notable exception. Swords are usually both slashing and piercing weapons -- why shouldn't they be able to inflict a deep wound in a single attack or riposte-based skill?
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Mar 10, 2006, 11:54 PM // 23:54
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#35
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Instead of another elite, why not improve 100 blades? Maybe make it so that you do two attacks on everyone around you, and not everyone right next to your target.
Also 100 blades does have one good side to it: on skills and spells that give you a percentage based dodge/block/evade ability, 100 blades does give you two shots of connecting. Plus conjure frost/lightning also works with it.
Shar, you can use deadly riposte to cause a bleeding wound.
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Mar 11, 2006, 02:30 AM // 02:30
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#36
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Wilds Pathfinder
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More options are good, but given the choice of a regular skill or an elite I'm all for the regular skills. I did a quick skill count and sword needs skills period. Tactics and Strength are too skill heavy while sword could use another three skills (if one of them is elite, cool).
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Mar 11, 2006, 03:36 AM // 03:36
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#37
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Winterclaw
...<SNIP>...
Shar, you can use deadly riposte to cause a bleeding wound.
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Neither Deadly Riposte nor Sever Artery allow Deep wounds to be inflicted on a target that doesn't bleed. Axes do not have this drawback with Evicerate.
This is why I suggested introducing "Fatal/Lethal Riposte," a sword-based block/counter-attack that inflicts a deep wound without the need for the target to be previously bleeding.
I do agree that Hundred Blades needs additional damage to be elite-worthy. It shouldn't be just another adrenelin generation tool.
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Mar 11, 2006, 04:21 AM // 04:21
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#38
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Desert Nomad
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My only problem with Hundred Blades is that...its NOWHERE NEAR a hundred blades =P
It should be renamed to Ten Blades or something.
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Mar 11, 2006, 04:27 AM // 04:27
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#39
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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deep wound requires flesh as well.
your reasoning fails.
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Mar 11, 2006, 06:09 AM // 06:09
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#40
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by Soul Shaker
deep wound requires flesh as well.
your reasoning fails.
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Are you certain?
I just tried Evicerate and Sever Artery on a Phantom outside Emberlight Camp and a skeletal mesmer in Gates to Kryta. When my tank hits with Sever Artery, I get the error message "target is immuned to bleeding (no flesh)." I get no such message with Evicerate, and I see a new condition arrow appear next to both target names immediately after hitting them with Evicerate.
Conclusion: Evicerate does fully affect non-fleshy targets and inflicts the usual deep wound.
Please do some research before posting inaccurate information next time.
Last edited by lord_shar; Mar 11, 2006 at 06:25 AM // 06:25..
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